AI Insights · Timothy · April 2022
Top Basketball Games in the UK for Q1 2022
Discover the performance of the top 5 basketball games in the UK during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top five basketball games in the United Kingdom showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their performance on a unified platform, combining data from both iOS and Android.
Mini Basketball by Miniclip.com had a notable launch, with impressive weekly downloads peaking at around 49K in mid-March. Weekly revenue showed a steady increase, reaching approximately $5K in the week of March 21. Active users also saw significant growth, peaking at about 66.8K in mid-March before tapering off to 37.9K by the end of the quarter.
Basketball Arena - Sports Game from MASOMO LIMITED maintained a consistent weekly revenue, hovering around $1.3K to $1.5K throughout March. Weekly downloads saw a resurgence towards the end of the quarter, climbing to approximately 10.2K in the final week of March. Active users experienced a steady increase, peaking at around 34.1K by the end of the quarter.
Hoop World 3D by Quiet Games had a modest performance with weekly downloads fluctuating, peaking at 12.7K in late February. Revenue remained low but consistent, with minor peaks in early March. Active users saw a significant increase in mid-February, reaching about 21.1K, before stabilizing around 9.3K by the end of March.
Flipper Dunk from Rollic Games experienced steady weekly downloads, peaking at approximately 6.9K in mid-February. Revenue was relatively low but consistent, with minor increases towards the end of March. Active users remained stable throughout the quarter, maintaining around 24.8K by the end of March.
Basketball Stars™: Multiplayer by Miniclip.com showed a steady increase in weekly revenue, peaking at around $3.3K in the final week of March. Weekly downloads saw an upward trend in mid-March, reaching approximately 7.7K. Active users also increased steadily, peaking at about 30.2K by the end of the quarter.
These insights come from Sensor Tower, where you can find more detailed analytics and trends for mobile apps.